Last night I took the time to finish these two 40K street lamps. A little digital editing and they look nice and moody. Actually, the little terrain-pieces were already moody, but for a picture it is nice to add what you can to enhance the expression.
I still like the idea of using stuff like this to add odds to gaming. Got to do some gaming to try that out first, I suppose.
Showing posts with label gaming odds. Show all posts
Showing posts with label gaming odds. Show all posts
25 January, 2013
06 May, 2012
Light for shooting
Created these little terrain pieces for fun:
But then I thought about the use of areas with light sources in the gameplay. A lamp on the gaming board might have influence on the gameplay. Maybe models operating near these should get bonus for the aim, or possibly some minus for shooting against the light if the enemy hides behind the light source,... and so on. Jumping from this mindset I was considering glowglobes hovering about in underground cityscapes constantly changing the odds by random movement from turn to turn. Might be fun for a necromunda campaign or some =I=munda setup...
But then I thought about the use of areas with light sources in the gameplay. A lamp on the gaming board might have influence on the gameplay. Maybe models operating near these should get bonus for the aim, or possibly some minus for shooting against the light if the enemy hides behind the light source,... and so on. Jumping from this mindset I was considering glowglobes hovering about in underground cityscapes constantly changing the odds by random movement from turn to turn. Might be fun for a necromunda campaign or some =I=munda setup...
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