20 December, 2015

Terrain and gaming

Yesterday a Chaos Warband attacked a travelling mercenary band moving through a graveyard district in outskirts of Mordheim. The Chaos force won the day, but the Tzeentch Sorcerer was slain in the heat of Battle while the Nurgle Blightkings delivered the final punch to drive the mortals away.

Using my newly made modular terrain I grapped 2 squares (2x2 foot x2) and together with my son and youngest daugther we arranged a few scenic bits to set the scene. Then we had a game over the board using my mordheim Reiklanders Warband agains a Chaos force picked from an old Tzeentch army (early 1999) and added some Blightkings and a Sigmarite Liberator. Gaming with my kids I let them decide on forces - this really makes them commit to the models with the dice begin to roll.

We used a simplified Mordheim rules set - I decided the dice-rolls and number of life-points for each models. We have played a few times before, but this was the first on proper terrain. For next time I want to try out the Age of Sigmar game mechanics. I plan to prepare statsheets for each group - just by printing the PDF and cutting the paper to a nice size to keep at the board and reference during gaming to the kids learn to control their own models. Should be good! The terrain really made the game fun and dramatic - it looked really cool and definately made the children engage more in the game.

6 comments:

  1. This sounds fantastic! Letting the models, terrain, and primarily the imagination create a story, with some dice thrown in for good measure. Bringing in a new generation of people is great too, by focusing on the world and peoples creativity, rather then being hardline on all the gamey mechanics. I look forward to hearing more!

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  2. Exactly Eric. Moving beyond competitive gaming and into story-telling and simply ensuring that all is having fun is the primary goal.

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  3. Excellent. While I lament GW dropping fantasy battles, I am excited for being able to create armies/warbands with a bit more story behind them with age of sigmar. With the Mordhiem rules (which we've been playing lately) I think you could get a really cool progressive campaign going.

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    1. Both AoS and Mordheim have what I am looking for: A skirmish formation style rules set where I can have fun and play casual games enjoying moving painted models about in wonderful terrain. I love the Old Warhammer World, but I also think the the Mortal Realms are providing an awsome setting. I mean; my favorite part of the Old World was when the Realm of Chaos touched the domain of mortals. This seem very much the essence of the AoS background. Less peaceful lands of men, and more Chaos powers touching everything. Nice! My all-favorite gaming ground is probably the city of the Damned, Mordheim. That just has it all. The fact that the game was release in the apocalyptic year of 1999 makes it even more cool!

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  4. That sounds fantastic Jakob.

    A wonderful way to start the holidays with the kids...battling it out with classic models on a beautiful (classic too of course) gaming table.

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    1. Awsome, isn't it? Next up on the terrain front will be some 40K dystopia...

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